<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GamesForPlay / EN</title><link>https://gamesforplay.it/en/magazine/</link><description>Inside games, beyond the review.</description><language>en</language><atom:link href="https://gamesforplay.it/en/feed.xml" rel="self" type="application/rss+xml"/><item><title>From backlog to decisions: what a Game Producer actually delivers</title><link>https://gamesforplay.it/en/lab/dal-backlog-alla-decisione/</link><guid>https://gamesforplay.it/en/lab/dal-backlog-alla-decisione/</guid><pubDate>Mon, 21 Sep 2026 08:00:00 GMT</pubDate><category>lab</category><description>Progress is not the number of tickets closed. It is the team's ability to make informed decisions and turn them into outcomes players can observe.</description></item>
<item><title>Final Fantasy VII Revelation Lab</title><link>https://gamesforplay.it/en/lab/final-fantasy-vii-revelation/</link><guid>https://gamesforplay.it/en/lab/final-fantasy-vii-revelation/</guid><pubDate>Fri, 18 Sep 2026 08:00:00 GMT</pubDate><category>lab</category><description>From 1997 to 2027: three decades of production, technology, narrative and combat design viewed through the same fictional world.</description></item>
<item><title>GTA VI Launch Lab</title><link>https://gamesforplay.it/en/lab/gta-vi/</link><guid>https://gamesforplay.it/en/lab/gta-vi/</guid><pubDate>Fri, 18 Sep 2026 08:00:00 GMT</pubDate><category>lab</category><description>A developing case study of how a major game reaches release, viewed through production, technology, QA, user experience and game design.</description></item></channel></rss>